[DirectX 8.1 C/C++ Programmer's Reference] Converting Texture Operations (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 5 Programmer's Reference] Converting Bit Depths (28.2017473406154%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting Color and Format (26.6130590167101%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Converting to Direct3D 9 (25.9820639130984%)
DirectX Graphics > Direct3D 9
[DirectX 5 Programmer's Reference] Converting a Bit Depth into a Flag (25.4380556570454%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Flag into a Bit Depth (23.9674674217513%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting Color and Format (23.4887323629717%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Converting Cutlists to Timelines (23.0983239255298%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 6 Programmer's Reference] Converting Bit Depths (23.0214822998165%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Converting a Bit Depth into a Flag (21.8574929971989%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting a Flag into a Bit Depth (20.3869047619048%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 8.1 C/C++ Programmer's Reference] Converting and Exporting 3-D Models to X Files (18.6707793485287%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files