[DirectX 6 Programmer's Reference] Using Devices (48.525415601023%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (48.525415601023%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX October 2006 Documentation] Using Styles (41.9077246283129%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (41.9077246283129%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Buffers Efficiently (41.7647058823529%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Templates (41.5231092436975%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using CPOINTs (41.4076332874287%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Using Lobby Messages (39.5201238390093%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (38.984409553295%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (34.7548369480418%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using Macro Definitions (34.2873381236553%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using DirectPlay (33.8827838827839%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using Wave Files (33.865307486631%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Macro Definitions (32.9070758738278%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Materials (32.7858905800082%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Materials (32.7858905800082%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 3 Programmer's Reference] Using Macro Definitions (32.5879917184265%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using System Messages (32.5814536340852%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (32.4822236586942%)
DirectSetup > Overview
[DirectX 7 Programmer's Reference] Using Wave Files (31.3717532467532%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (30.5781024531025%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using DMA (30.33203355784%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (30.33203355784%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using GUIDs (29.3985584308165%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (26.5641025641026%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.2288786482335%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.2120518688024%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.9992360580596%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.927807486631%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (22.1870667458903%)
DirectSound > DirectSound Examples > Creating Sound Buffers