[DirectX October 2006 Documentation] Using CPOINTs (45.7345563643518%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Using Lights (42.5935828877005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 7 Programmer's Reference] Using Lights (42.5935828877005%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX October 2006 Documentation] Using Hardware Mixing (42.3039215686275%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Styles (41.999299719888%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (41.999299719888%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Buffers Efficiently (41.9705882352941%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Lobby Messages (39.1911764705882%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (37.5245098039216%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (37.2415743485723%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using Macro Definitions (35.7792392319247%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 7 Programmer's Reference] Using Ports (34.6861471861472%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Macro Definitions (34.3989769820972%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (33.9164941338854%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using Ports (33.8924963924964%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Materials (33.0102495543672%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Materials (33.0102495543672%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Viewports (32.9144385026738%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 7 Programmer's Reference] Using GUIDs (32.1332565284178%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using Viewports (32.07410236822%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 5 Programmer's Reference] Using DMA (30.983398322108%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using DirectPlay (29.5238095238095%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (28.968253968254%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.2715484363082%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectSetup (26.1624649859944%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.8855996944232%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.8141711229947%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (22.4116743471582%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (21.4715785304021%)
DirectSound > DirectSound Examples > Creating Sound Buffers