[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (97.3684210526316%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (58.6764705882353%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (56.1764705882353%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Retrieving Vertex Buffer Descriptions (34.956279809221%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (34.956279809221%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (28.4294614531973%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Retrieving Material Handles (26.5859576153694%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 3 Programmer's Reference] Retrieving Information (26.5223453017571%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving Material Properties (26.1229946524064%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Retrieving Material Properties (26.1229946524064%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving an IDirect3D3 Interface (25.9590792838875%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Retrieving Information (25.78705118411%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 7 Programmer's Reference] Retrieving Light Properties (24.5061855355973%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (23.792119186856%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (22.857382269147%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (22.174302413273%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Retrieving Action Data (21.940794499618%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (21.7886586452763%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (20.7067129177252%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (20.4702062643239%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (19.8014705882353%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (19.6176470588235%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics