[DirectX October 2006 Documentation] Using Z-Bias (56.1764705882353%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Using Z-Bias (54.6052631578947%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (54.6052631578947%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (41.7283618252793%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (41.7283618252793%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (34.0591888929485%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (34.0591888929485%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.5434173669468%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (29.399161420421%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (29.399161420421%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.3355614973262%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using DirectMusic (28.2805429864253%)
DirectMusic
[DirectX October 2006 Documentation] Using Motifs (27.815444359562%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Materials (26.9343891402715%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 5 Programmer's Reference] Using Execute Buffers (26.89532334673%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.8649732620321%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Vertex Tweening (26.6176470588235%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX October 2006 Documentation] Using Audiopaths (26.593137254902%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.4821132214641%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Mode 13 (26.1883214824391%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.0670429788077%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.01152498617%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.5964547435136%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (24.4115189935623%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.3393009377664%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 5 Programmer's Reference] Using Wave Files (23.8469251336898%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DMA (23.7089997289238%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using Macro Definitions (21.5240274599542%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (21.4484503478811%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (21.3333333333333%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows