[DirectX October 2006 Documentation] Texture Dirty Regions (68.4313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Addressing Modes (65.4411764705882%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Addressing Modes (65.4411764705882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Dirty Regions (65.3361344537815%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Coordinates (63.655462184874%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Interfaces and Texture Handles (61.4938080495356%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (60.8359133126935%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (55.9313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Palettes (55.3361344537815%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (52.8361344537815%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (47.8129713423831%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Processing (47.4814063556457%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Filtering With Mipmaps (46.0661764705882%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 7 Programmer's Reference] Texture Filtering With Mipmaps (46.0661764705882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 6 Programmer's Reference] Texture Borders (38.1448412698413%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 2 Programmer's Reference] Texture Size (32.0728291316527%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (32.0728291316527%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Map Formats (30.5607769423559%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Map Formats (28.2142857142857%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 5 Programmer's Reference] Texture Wrapping (27.6306174643771%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering (27.3091944287596%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Filtering (26.8847636437411%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Maps (26.2453007518797%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (25.3687127024723%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (24.1275799439537%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 2 Programmer's Reference] Texture Maps (24.1071428571429%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (23.9085731675506%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces