[DirectX October 2006 Documentation] Using Compressed Textures (68.4313725490196%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 6 Programmer's Reference] Using Texture Wrapping (43.0840336134454%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (43.0840336134454%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.0985221674877%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.9735221674877%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Force Feedback (31.3233467299963%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using Effects (30.2162038728535%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 7 Programmer's Reference] Using System Messages (30.1547619047619%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Ports (29.9134199134199%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Compositional Elements (29.3290043290043%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Using Player Messages (29.1547619047619%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (29.1547619047619%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using DirectMusic Messages (28.7490287490287%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 5 Programmer's Reference] Using System Messages (28.5178571428571%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Color Controls (28.0714285714286%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.8571428571429%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Lobby Messages (27.5178571428571%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (27.4285714285714%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (27.0189832689833%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (26.7700501253133%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (26.7700501253133%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (26.4237451737452%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using Wave Files (26.3961038961039%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (26.3433075933076%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.1904761904762%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.1466275659824%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.7321428571429%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (24.2987012987013%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (23.0654761904762%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (22.2380952380952%)
DirectPlay > Overview