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[DirectX October 2006 Documentation] 3-D Transformations (85.3448275862069%)
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[DirectX 8.1 C/C++ Programmer's Reference] 3-D Primitives (41.971975393028%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Coordinate Systems (38.0844155844156%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] 3-D Transformations (37.5465838509317%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 7 Programmer's Reference] 3-D Transformations (37.5465838509317%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 5 Programmer's Reference] 3-D Transformations (35.6668846028114%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Transformations
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[DirectX 7 Programmer's Reference] 3-D Math Support (26.5711321314038%)
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[DirectX 7 Programmer's Reference] 3-D Primitives (20.1029748283753%)
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[DirectX October 2006 Documentation] 3-D Primitives (19.3645625219235%)
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[DirectX 6 Programmer's Reference] 3-D Coordinate Systems (16.2154150197628%)
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[DirectX 7 Programmer's Reference] 3-D Coordinate Systems (16.2154150197628%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] 3-D Coordinate Systems and Geometry (14.2374051069703%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode