[DirectX 6 Programmer's Reference] Setting Up a Projection Matrix (53.0643291799478%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 7 Programmer's Reference] Setting Up a Projection Matrix (50.9634888438134%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 6 Programmer's Reference] Setting Up a View Matrix (41.0126050420168%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The View Transformation
[DirectX 6 Programmer's Reference] Setting Up a World Matrix (39.0126050420168%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The World Transformation
[DirectX 7 Programmer's Reference] Setting Up a View Matrix (38.9117647058824%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The View Transformation
[DirectX 7 Programmer's Reference] Setting Up a World Matrix (36.9117647058823%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The World Transformation
[DirectX 2 Programmer's Reference] Setting Up the Lights (36.1429967881581%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (34.7704477685502%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting the Render State (34.4763301214914%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (34.0351536509032%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Device-Creation Callback Function (32.6507505175983%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 5 Programmer's Reference] Setting Transformations (32.5238851162654%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (29.905753968254%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 7 Programmer's Reference] Setting and Retrieving Texture Coordinate Transformations (29.3877442083912%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Texture Coordinate Transformations
[DirectX 6 Programmer's Reference] Setting the DirectSound Object (26.0098235098235%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 7 Programmer's Reference] Setting the DirectSound Object (26.0098235098235%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX October 2006 Documentation] Setting Objects (25.7689075630252%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 6 Programmer's Reference] Setting Material Properties (25.6818181818182%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Setting the Stream Source (25.4444444444444%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting the Loader's Search Directory (25.2283670224847%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 5 Programmer's Reference] Setting Focus and Device Windows (24.7953869047619%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX October 2006 Documentation] Setting Effects on Buffers (23.7689075630252%)
DirectX Audio > DirectSound > Programming Guide > Using Effects
[DirectX 5 Programmer's Reference] Setting Palettes on Nonprimary Surfaces (23.5970695970696%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX October 2006 Documentation] Setting and Retrieving Global Parameters (23.5189075630252%)
DirectMusic > Using DirectMusic > Performance Parameters
[DirectX 5 Programmer's Reference] Setting Display Modes (23.2380952380952%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (23.2142857142857%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Setting Mode 13 (22.5842490842491%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (20.889624835676%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting the Render State (20.889624835676%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (16.3011695906433%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications