[DirectX 8.1 C/C++ Programmer's Reference] Flexible Vertex Formats and Vertex Shaders (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 6 Programmer's Reference] Flexible Vertex Format Flags (31.5295815295815%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 7 Programmer's Reference] Flexible Vertex Format Flags (30.7095078834209%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference
[DirectX 7 Programmer's Reference] Flexible Vertex Format Flags (30.667701863354%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference
[DirectX 8.1 C/C++ Programmer's Reference] Flexible Vertex Format Flags (27.9017857142857%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference