[DirectX 8.1 C/C++ Programmer's Reference] Integration of Vertex Shaders into the Geometry Pipeline (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Programmable Vertex and Pixel Processing
[DirectX 5 Programmer's Reference] Integration with Direct3D (24.0746753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound in 3-D
[DirectX 6 Programmer's Reference] Integration with Direct3D (24.0746753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound in 3-D
[DirectX 7 Programmer's Reference] Integration with Direct3D (24.0746753246753%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound in 3-D
[DirectX 7 Programmer's Reference] Integration with Windows (23.7608225108225%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Architecture
[DirectX 3 Programmer's Reference] Integration with Direct3D (22.1428571428571%)
DirectSound > DirectSound Overview > Three-Dimensional Sound
[DirectX 5 Programmer's Reference] Integration with Windows (17.0147907647908%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] Integration with Windows (17.0147907647908%)
DirectX Foundation > DirectInput > DirectInput Architecture