[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex and Pixel Processing (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Stream Model (86.875%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Shader Architecture (53.8567323481117%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Pixel Shader Architecture (50.7317323481117%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Processing (38.9950980392157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX October 2006 Documentation] Programmable Vertex Processing (35.4983660130719%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers