[DirectX 8.1 C/C++ Programmer's Reference] Programmable Stream Model (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex and Pixel Processing (86.875%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Shader Architecture (51.6451938865732%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Pixel Shader Architecture (51.2909428744274%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Processing (34.4117647058824%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX October 2006 Documentation] Programmable Vertex Processing (30.9150326797386%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers