[DirectX 7 Programmer's Reference] Clearing a Viewport (79.4117647058824%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 6 Programmer's Reference] Clearing a Viewport (78.5714285714286%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX October 2006 Documentation] Clearing Depth Buffers (29.8484848484848%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Clearing Depth Buffers (28.0607936954686%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Clearing Depth Buffers (28.0607936954686%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Clearing Depth Buffers (26.7532467532468%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Clearing Surfaces (21.7095295055821%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Clearing Surfaces (21.7095295055821%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering