[DirectX 8.1 C/C++ Programmer's Reference] add (100%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Pixel Shader Reference > Instructions
[DirectX 8.1 C/C++ Programmer's Reference] add (94.5652173913043%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference > Instructions
[DirectX October 2006 Documentation] add - ps (46.2613636363636%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Pixel Shader Instructions
[DirectX October 2006 Documentation] add - vs (40.118006993007%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Instructions
[DirectX October 2006 Documentation] Add (30.239898989899%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > ColorOperator > Methods
[DirectX October 2006 Documentation] Add (29.9621212121212%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Quaternion > Methods
[DirectX October 2006 Documentation] Add (29.1035353535354%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > SphericalHarmonics > Methods