[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Action Map (100%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX October 2006 Documentation] Configuring the Action Map (75%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the VMR (52.4682859834662%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Windows Sound Mixer (48.9024700789407%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX October 2006 Documentation] Configuring the Windows Sound Mixer (34.9789915966386%)
DirectPlay > DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Configuring For Windowless Mode (31.9211587436333%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Configuring the VMR
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the ASF Writer (31.9110576923077%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX 7 Programmer's Reference] Configuring Bump Mapping Parameters (28.8592373886492%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping
[DirectX 7 Programmer's Reference] Configuring Automatically-Generated Texture Coordinates (19.6472299068002%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Automatically-Generated Texture Coordinates