[DirectX 8.1 C/C++ Programmer's Reference] Loading Effects from a File (100%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 7 Programmer's Reference] Loading Effects from a File (80.6818181818182%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX October 2006 Documentation] Loading Effects from a File (75%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX October 2006 Documentation] Loading an Object from a File (54.415606367939%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Loading an Object from a File (53.6989855274792%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Loading an Object from a Resource (49.1274076800393%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX October 2006 Documentation] Loading an Object from a Resource or Memory Address (44.7638146167558%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Loading a Graph From an External Process (44.408422459893%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Simulating Graph Building with GraphEdit
[DirectX 7 Programmer's Reference] Loading an Object from a File (40.1776384535005%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading an Object from a Resource (35.6060606060606%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Loading an Object from a Resource (35.6060606060606%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 8.1 C/C++ Programmer's Reference] Loading a Project File (34.9063552188552%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Loading and Previewing a Project
[DirectX October 2006 Documentation] Loading and Downloading Collections (32.5649350649351%)
DirectMusic > Advanced Topics in DirectMusic > Using Instrument Collections
[DirectX 6 Programmer's Reference] Loading Objects (32.3232323232323%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 2 Programmer's Reference] Loading and Adding a Mesh (32.0693494080591%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Loading a Collection (30.2306397306397%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Loading a Collection (30.2306397306397%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX October 2006 Documentation] Loading Audio Data (28.0319535221496%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Loading Textures (21.4676013774686%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX 2 Programmer's Reference] Loading in the Background (16.8367107608594%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Loading in the Background (16.8367107608594%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 5 Programmer's Reference] Loading in the Background (13.8955342902711%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Loading in the Background (13.8955342902711%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications