[DirectX October 2006 Documentation] Using DirectMusic (62.5668449197861%)
DirectMusic
[DirectX October 2006 Documentation] Using Force Feedback (59.4871794871795%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using Effects (48.6493898258604%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using DirectPlay (44.2024886877828%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (41.0566448801743%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (40.8546246781541%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 6 Programmer's Reference] Using Ports (39.1128479363773%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (39.1128479363773%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects in DirectMusic (38.87093298858%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (38.620306422164%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Devices (37.9901960784314%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (37.9901960784314%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 2 Programmer's Reference] Using DirectSetup (37.4948580830934%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (36.9536800227337%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Using DirectPlay (36.8161250514192%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.7700578990902%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.7700578990902%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (36.7521367521368%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (34.8210612916495%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (34.0932400932401%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.648450315117%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (32.0261437908497%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 3 Programmer's Reference] Using System Messages (31.8938371569951%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (31.784188034188%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (31.6410256410256%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Hardware Mixing (31.0996193349135%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.8412698412698%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.2657342657343%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.488939740656%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.674091340758%)
DirectSound > Overview > Creating Sound Buffers