[DirectX October 2006 Documentation] Step 7: Retrieval of Action Mapped Data (81.6176470588235%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 2: Defining the Action Map (69.4381598793363%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 5: Displaying the Action Map (67.5150829562594%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 3: Mapping Actions to Devices (66.8740573152338%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (66.1725594493116%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (66.1725594493116%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Keyboard (66.0890423242468%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Keyboard (66.0890423242468%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 6: User Configuration of the Action Map (65.7085561497326%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Joystick (65.6507801291248%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Joystick (65.6507801291248%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (65.0405354449472%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (65.0405354449472%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (64.9550653594771%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (64.9550653594771%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 4: Retrieve Buffered Data from the Mouse (63.7202380952381%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Set Up the Mouse (63.3356227106227%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Set Up Notifications (62.6945970695971%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 3: Set Joystick Properties (62.5543727106227%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 4: Retrieve Immediate Data from the Keyboard (62.3618197278912%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (49.1422733173092%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (47.2824969148499%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (47.2623391101652%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (47.2623391101652%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (46.6414712738242%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box