[DirectX 7 Programmer's Reference] Using Bitmasks (49.5668745668746%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using Macro Definitions (47.5551638595117%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (47.4800887844366%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Macro Definitions (44.7773860817339%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using Bands (41.5088852588853%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using DirectMusic (39.9841017488076%)
DirectMusic
[DirectX October 2006 Documentation] Using Segments (39.723170973171%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Audiopaths (39.6959459459459%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.051975051975%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX October 2006 Documentation] Using Styles (39.0474952974953%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Flags (38.8525888525889%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (37.0668745668746%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 5 Programmer's Reference] Using System Messages (36.770493020493%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Bands (36.6102366102366%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (36.6102366102366%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Ports (36.0836798336798%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (34.9109927234927%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (34.8657311157311%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Callback Functions (33.9418745668746%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 6 Programmer's Reference] Using Wave Files (33.8455041580042%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (33.3484927234927%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (31.5836798336798%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using System Messages (30.5126555126555%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.1029748283753%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectSetup (27.6232114467409%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (26.5202702702703%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.9368503118503%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (24.8951836451836%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.241790177274%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (22.3025910525911%)
DirectSound > DirectSound Examples > Creating Sound Buffers