[DirectX 7 Programmer's Reference] Using GUIDs (49.5668745668746%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using Macro Definitions (47.5551638595117%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (47.4800887844366%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Macro Definitions (44.7773860817339%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using Bands (41.3465475965476%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 7 Programmer's Reference] Using Flags (40.4759654759655%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using Ports (39.4927707427707%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Styles (39.3451143451143%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (39.3451143451143%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Effects (38.1107068607069%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Segments (37.9374566874567%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 7 Programmer's Reference] Using Bitmasks (37.0668745668746%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.4878724878725%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Bands (36.4478989478989%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (36.4478989478989%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Wave Files (33.8455041580042%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Lobby Messages (33.6157311157311%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay (33.3484927234927%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using System Messages (33.1990644490644%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DMA (32.7891702891703%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (32.7891702891703%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (32.7891702891703%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.1029748283753%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using System Messages (25.7507507507508%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.6868503118503%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (24.4369369369369%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (23.7016428192899%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.6451836451836%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (22.1665213600697%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (21.3766651266651%)
DirectSound > DirectSound Examples > Creating Sound Buffers