[DirectX 8.1 C/C++ Programmer's Reference] Data Values (100%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
[DirectX 8.1 C/C++ Programmer's Reference] Data Value Summary (88.8888888888889%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
[DirectX 8.1 C/C++ Programmer's Reference] Data Strings (87.5%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
[DirectX October 2006 Documentation] Data Strings (66.8103448275862%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay URLs
[DirectX October 2006 Documentation] Data Values (58.4770114942529%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > Data Value Summary
[DirectX 3 Programmer's Reference] Data Management (50.7268170426065%)
DirectPlay > DirectPlay Overview
[DirectX October 2006 Documentation] Data Value Summary (34.7478790366721%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing
[DirectX 8.1 C/C++ Programmer's Reference] Data Flow in a DMO (26.0085978835979%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DirectX Media Objects
[DirectX 5 Programmer's Reference] Data (25.6040669856459%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > File Format Architecture > Data
[DirectX 5 Programmer's Reference] Data (24.7792207792208%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix C: Binary Format
[DirectX October 2006 Documentation] Data Binding (23.8209706959707%)
DirectX Graphics > Direct3D 9 > Reference > Effect Reference > DirectX Standard Annotations and Semantics Reference
[DirectX 7 Programmer's Reference] Data (22.4458874458874%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > DirectX File Format > Binary Format
[DirectX October 2006 Documentation] Data (21.8736471861472%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > EffectDefault > Properties
[DirectX 6 Programmer's Reference] Data (21.0577827969132%)
DirectX Media > Direct3D Retained Mode > DirectX File Format > Binary Format
[DirectX 8.1 C/C++ Programmer's Reference] Data Flow for Filter Developers (19.6498729764859%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters