[DirectX 8.1 C/C++ Programmer's Reference] Handling Addresses (100%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing
[DirectX October 2006 Documentation] Handling Addresses (64.7270114942529%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing
[DirectX 8.1 C/C++ Programmer's Reference] Handling Client-Server Messages (46.0048201705599%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Standard Peer-to-Peer Messages (44.8054818744474%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Peer-to-Peer Host Messages (44.6223316912972%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX October 2006 Documentation] Handling Voice Host Messages (39.8809523809524%)
DirectPlay > DirectPlay Voice
[DirectX October 2006 Documentation] Handling Voice Client Messages (38.7698412698413%)
DirectPlay > DirectPlay Voice
[DirectX October 2006 Documentation] Handling Standard Peer-to-Peer Messages (36.9544966527725%)
DirectPlay > Peer-to-Peer Sessions > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Host Messages (35.2083333333333%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX October 2006 Documentation] Handling Client/Server Messages (30.9017595307918%)
DirectPlay > Client/Server Sessions