[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (64.7005444646098%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (55.6361024033438%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (50.1594289753519%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using System Messages (49.4118819776715%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (49.4118819776715%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (41.6057122953675%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 7 Programmer's Reference] Using Player Messages (38.5217304625199%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (37.9535486443381%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (37.9535486443381%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.0002913752914%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.0002913752914%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX October 2006 Documentation] Using Transitions (36.9453463203463%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (35.8089826839827%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Compositional Elements (35.5280748663102%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (35.5280748663102%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (35.385101010101%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.2171717171717%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (34.2140151515152%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (34.2140151515152%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (33.6458333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.6174242424242%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.9274891774892%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (32.5757575757576%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Macro Definitions (31.5433749257279%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using DirectPlay (31.5025252525253%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (30.1136363636364%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.4195804195804%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.0719696969697%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (28.030303030303%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.4621212121212%)
DirectSound > Overview > Creating Sound Buffers