[DirectX 5 Programmer's Reference] Using DirectPlay (69.1391941391941%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (67.3234811165846%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (65.5677655677656%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (59.3869731800766%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (54.4096426449368%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (52.8223410576352%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (50.4413886766828%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using DirectPlay (50.1984126984127%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (49.874686716792%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (45.5128205128205%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (39.5324144246558%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.1180486180486%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (35.9015984015984%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (35.9015984015984%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using System Messages (35.7233227299017%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Ports (34.7111222111222%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.0548340548341%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (33.9314990210131%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Using Player Messages (33.7887989203779%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.5433455433455%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (33.459595959596%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.051282051282%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.051282051282%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Lobby Messages (32.0030846346636%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (32.0030846346636%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.9309856809857%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.1666666666667%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.764319014319%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.6809856809857%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.514319014319%)
DirectSound > Overview > Creating Sound Buffers