[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (69.8717948717949%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using System Messages (64.6978021978022%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (64.6978021978022%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (60.4222645170921%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (59.7222222222222%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (52.8279635831879%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using DirectPlay (46.9436813186813%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Player Messages (46.3827838827839%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using Transitions (45.5233491998198%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (44.8823235587941%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (44.4711538461538%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using Lobby Messages (44.459706959707%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (44.459706959707%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Callback Functions (44.3795787545788%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using System Messages (38.8431013431013%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (36.8894993894994%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.3629426129426%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.952380952381%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.952380952381%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 6 Programmer's Reference] Using Macro Definitions (34.3340234644582%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.6904761904762%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.6459096459096%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Macro Definitions (33.3333333333333%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (33.0617299367299%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.1867299367299%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.1854811854812%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (29.851572039072%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (29.851572039072%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.2155760905761%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.9335248085248%)
DirectSound > Overview > Creating Sound Buffers