[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Enumeration (92.2619047619048%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Networking Callback Using Critical Section Objects (60.2067201586055%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Implementing a Callback Function in DirectPlay and DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (56.4719531880549%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API > Implementing a Lobbyable Application
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client Message Handler (54.9709779661664%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API > Implementing a Lobby Client
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (51.6803410553411%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (40.4000059172473%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobbied Application Callback Message Handler (38.7636198547215%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application
[DirectX October 2006 Documentation] Implementing a Lobby Client (37.6973032145446%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (37.2626446328331%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (35.9856965174129%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (28.3421590985551%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack