[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (74.7126436781609%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using System Messages (67.5492610837438%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (67.5492610837438%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (55.3086281534557%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (51.6651728855135%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using DirectPlay (50.4803745105469%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Transitions (49.9000070247535%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Player Messages (49.0353037766831%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (48.6709770114943%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (47.8941676139952%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Templates (47.3138001282017%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Lobby Messages (47.3111658456486%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (47.3111658456486%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using Styles (46.4517311626845%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using System Messages (42.6450465243569%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (41.6050903119869%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.216201423098%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.3333333333333%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 6 Programmer's Reference] Using Macro Definitions (38.1654410889793%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (37.1647509578544%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.0714285714286%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Hardware Mixing (32.7548887893716%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (32.7030309250137%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (32.7030309250137%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.613287250384%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.1439580534408%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.1439580534408%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.2818890879236%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.2689580534408%)
DirectSound > DirectSound Examples > Creating Sound Buffers