[DirectX 5 Programmer's Reference] Using DirectPlay (68.91771019678%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (66.8805132317562%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (65.4293381037567%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (58.3533814488105%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (53.3391369232682%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (51.788749326369%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (50.2383617294698%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using DirectPlay (49.9031007751938%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (48.8780089759282%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (44.6545702359656%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (38.6741641478009%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using Lobby Messages (37.3013958196027%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (35.7354854447878%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (35.2597983411937%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (35.1540900959506%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Ports (33.9912993982761%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Lobby Messages (33.5811577243646%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.2295766249255%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (33.087091490559%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Using Player Messages (32.9997623755274%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.9105003523608%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (32.4260042283298%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.654130752968%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.2760882528324%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.2760882528324%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using System Messages (31.2555763290157%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using Macro Definitions (28.1884459210041%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.0029679622703%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.404130752968%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (20.7529679622703%)
DirectSound > Overview > Creating Sound Buffers