[DirectX October 2006 Documentation] Implementing a Lobby Client (66.5697674418605%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (55.4586563307494%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (53.9244186046512%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (48.5881719927011%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a DirectPlay Networking Callback Using Critical Section Objects (48.3181405708629%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (32.0997957822789%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack