[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Windows Sound Mixer (92.4418604651163%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX October 2006 Documentation] Configuring the Windows Sound Mixer (66.5697674418605%)
DirectPlay > DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the VMR (55.1951827242525%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Action Map (49.0575088386306%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Configuring For Windowless Mode (35.0292707105348%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Configuring the VMR
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the ASF Writer (33.1195693841043%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX October 2006 Documentation] Configuring the Action Map (32.8810382503953%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 7 Programmer's Reference] Configuring Bump Mapping Parameters (19.4977608422376%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping
[DirectX 7 Programmer's Reference] Configuring Automatically-Generated Texture Coordinates (18.2307394205423%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Automatically-Generated Texture Coordinates