[DirectX 5 Programmer's Reference] Using DirectPlay (68.91771019678%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (66.8805132317562%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (66.0107334525939%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (59.1285752472601%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (54.1143307217179%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (52.5639431248186%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (50.2383617294698%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using DirectPlay (49.9031007751938%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (49.6532027743778%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (44.6545702359656%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (39.2555594966381%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (35.8411936900309%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (35.7354854447878%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (35.7354854447878%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using System Messages (35.557209773091%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Ports (33.9912993982761%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.6856941508104%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (33.6684868393963%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.2295766249255%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (33.2011980267794%)
DirectSetup > Overview
[DirectX 7 Programmer's Reference] Using Player Messages (32.9997623755274%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.8574836016696%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.8574836016696%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Lobby Messages (31.836971677853%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (31.836971677853%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.654130752968%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (28.9636397194537%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.5843633111075%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.404130752968%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.3343633111075%)
DirectSound > Overview > Creating Sound Buffers