[DirectX 6 Programmer's Reference] Preparing the Setup Folder (85.5769230769231%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Preparing the Setup Folder (78.8461538461538%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (34.5432692307692%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Preparing a DirectX Application for Installation (34.5432692307692%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 6 Programmer's Reference] Preparing for Compilation (33.0088389870999%)
Introducing DirectX 6.1 > Compiling DirectX Samples and Other DirectX Applications
[DirectX 7 Programmer's Reference] Preparing to Draw a Sprite (30.8403514048675%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Sprite Support
[DirectX October 2006 Documentation] Preparing the Action Map (28.6404771698889%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 6 Programmer's Reference] Preparing to Use a Material (24.9740999741%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Preparing to Use a Light (24.3006993006993%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Preparing for Compilation (24.1872710622711%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > Compiling DirectX Samples and Other DirectX Applications
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (22.8761978761979%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports