[DirectX 5 Programmer's Reference] Minimum and Maximum Distances (64.8923444976077%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Minimum and Maximum Distances (64.8923444976077%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Minimum and Maximum Distances (64.8923444976077%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX October 2006 Documentation] Minimum and Maximum Distances (54.9437452326468%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Buffers
[DirectX 3 Programmer's Reference] Minimum and Maximum Distance Values (47.2904034279246%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 3 Programmer's Reference] Minimum and Maximum Distances (42.6344393592677%)
DirectSound > DirectSound Overview > Three-Dimensional Sound
[DirectX 5 Programmer's Reference] Minimum and Maximum Stretch Factors (23.1573498964803%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 6 Programmer's Reference] Minimum and Maximum Stretch Factors (23.1573498964803%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 7 Programmer's Reference] Minimum and Maximum Stretch Factors (23.1573498964803%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces