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[DirectX October 2006 Documentation] Playing Sounds (78.4075573549258%)
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[DirectX October 2006 Documentation] Playing Sounds (47.8983091212193%)
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[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (47.1153846153846%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
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DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Playing Sounds (43.4532572690467%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing Sounds (43.4532572690467%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Playing Sounds (43.4532572690467%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
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DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
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[DirectX 5 Programmer's Reference] Playing the Primary Buffer Continuously (31.6964897847251%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (31.6964897847251%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Playing the Primary Buffer Continuously (31.6964897847251%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Playing (27.6315789473684%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.AudioVideoPlayback > Classes > Audio > Properties
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DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands