[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Files (100%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Data from a Resource (86.3636363636364%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX October 2006 Documentation] Reading WAV Data (47.5637009189641%)
DirectX Audio > DirectSound > Programming Guide > Using WAV Data
[DirectX 5 Programmer's Reference] Reading from a Wave File (46.6361215538847%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Reading from a Wave File (46.6361215538847%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Reading from a Wave File (46.6361215538847%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Reading Wave Data from a Resource (41.3330912508544%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Reading Wave Data from a Resource (35.254329004329%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Reading Wave Data from a Resource (34.941045796309%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading ASF Files in DirectShow (31.2220144032538%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications