[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (100%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (83.8056680161943%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (46.1918016194332%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (35.1587100764732%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 6 Programmer's Reference] Retrieving Light Properties (33.6664340776183%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Retrieving Light Properties (33.6664340776183%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX October 2006 Documentation] Retrieving Action Data (33.0339068825911%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (32.767607424358%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Retrieving Information (32.1763362085943%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] Retrieving Information (30.7756570914466%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving Material Handles (28.7779106858054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving Material Properties (28.7779106858054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Retrieving Material Properties (28.7779106858054%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving an IDirect3D3 Interface (28.656933788008%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (26.8781901096143%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (26.8040293040293%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (26.6618581337064%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (23.2926065162907%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (22.2904014844804%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (22.2904014844804%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (22.0339912280702%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (Visual Basic) (21.6906052506682%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store Visual Basic Programming Basics