[DirectX October 2006 Documentation] Using Audio Scripts (78.4075573549258%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (66.1268556005398%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (59.5186684660369%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (47.4696356275304%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (47.3599865047234%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (41.3921604711078%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (38.1900993743099%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Wave Files (38.1532940743467%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (38.0807090189241%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (38.0512820512821%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (37.2342657342657%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Execute Buffers (36.4738202973497%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (35.4925775978408%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Z-Bias (35.4905929983329%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (35.4905929983329%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Ports (34.6613912403386%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.6029776674938%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Authored Segments (34.3389027851943%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Authored Segments (34.3389027851943%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Hardware Mixing (34.1690172572526%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Devices (33.4663015003572%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 2 Programmer's Reference] Using DirectPlay (32.9284750337382%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.0347394540943%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (31.5918000128526%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.0262237762238%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.5089823969134%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.2051868802441%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.1993006993007%)
DirectSound > Overview > Creating Sound Buffers