[DirectX October 2006 Documentation] Using Audiopaths (78.4075573549258%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (66.1268556005398%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (57.2964462438147%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (56.9789859263544%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (55.7885097358782%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (46.3183198380567%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (45.27665317139%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (42.2967657342657%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Z-Bias (39.0267772088593%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (39.0267772088593%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (37.285494111152%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Wave Files (37.2486888111888%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (37.2342657342657%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.7692307692308%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Execute Buffers (36.4738202973497%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Bands (36.4694516010305%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (36.4694516010305%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Ports (35.5659965034965%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectSetup (35.1829800746209%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (35.1821582942864%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using Templates (34.2709680025857%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Devices (34.1241962371993%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (33.7965260545906%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (31.5918000128526%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (31.3933873144399%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.95947063689%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.0262237762238%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.6469134313962%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.3066361556064%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.1993006993007%)
DirectSound > Overview > Creating Sound Buffers