[DirectX October 2006 Documentation] Using Compositional Elements (78.4075573549258%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (56.9789859263544%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (55.0742240215924%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (54.598033545402%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Compositional Elements (47.6536621273463%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (47.6536621273463%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using Callback Functions (44.979034123771%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (44.0861769809138%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (38.0556943056943%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Ports (36.26998001998%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.03663003663%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Execute Buffers (35.8785822021116%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (35.2765655397234%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Wave Files (35.2397602397602%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (34.0434419381788%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using Notification Events (33.5475008862106%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 7 Programmer's Reference] Using Z-Bias (32.9999914945735%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (32.9900744416873%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.9572582589824%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Authored Segments (32.7084680025857%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Bands (32.0051658867448%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.8223443223443%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectSetup (30.981299402352%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using System Messages (30.7981492192018%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.8842018196857%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.8476523476523%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (28.4171968382495%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (26.1303351820593%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.1679197994987%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model