[DirectX October 2006 Documentation] Using DirectMusic (67.6113360323887%)
DirectMusic
[DirectX October 2006 Documentation] Using Effects (46.5587044534413%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Using Force Feedback (44.1025641025641%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (42.8748266983561%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (42.0090258325552%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (40.9035409035409%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (40.5872622001654%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (40.5872622001654%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Devices (40.5056759545924%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (40.5056759545924%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.3333333333333%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Ports (38.9768126610232%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (38.9768126610232%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects in DirectMusic (38.87093298858%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (38.3277591973244%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (37.5590418353576%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (37.2918442739415%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.9417249417249%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.3981697315031%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (35.7206012378426%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using System Messages (35.4026090868196%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Execute Buffers (35.2007469654528%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (35.1306588148693%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectSetup (34.3454790823212%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (33.8731443994602%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (33.6673130790778%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.4475524475524%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (30.6084719877823%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.815408085431%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.4238107571441%)
DirectSound > Overview > Creating Sound Buffers