[DirectX October 2006 Documentation] Using Audiopaths (61.7408906882591%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (60.863697705803%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (60.5504144977829%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (56.9789859263544%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (56.1853351327036%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (51.0058198380567%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (46.3183198380567%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (43.6188811188811%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.3333333333333%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (39.1045487020719%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using Execute Buffers (38.8547726783021%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (38.847994111152%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Wave Files (38.8111888111888%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Z-Bias (38.4258156703977%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (38.4258156703977%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (37.6433873144399%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using Bands (37.430990062569%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (37.430990062569%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Devices (37.0088116218147%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (37.0088116218147%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Ports (36.8881118881119%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (35.1821582942864%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using DMA (35.1426799007444%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (35.1426799007444%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 3 Programmer's Reference] Using System Messages (31.5918000128526%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.95947063689%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.7762237762238%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.3595571095571%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.3066361556064%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.9493006993007%)
DirectSound > Overview > Creating Sound Buffers