[DirectX October 2006 Documentation] Using Segments (83.8056680161943%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (73.0913823019086%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Effects (60.5760725342769%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (58.4752321981424%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using WAV Data (57.0046439628483%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 6 Programmer's Reference] Using Bands (48.0144855144855%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (48.0144855144855%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Ports (44.8877876509455%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using System Messages (44.4958550221708%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Wave Files (42.9226475279107%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Lobby Messages (42.5910931174089%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Bitmasks (41.2135176651306%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 5 Programmer's Reference] Using DirectPlay (41.1880060728745%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (41.1541951696217%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using Callback Functions (39.6255060728745%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (39.6020733652313%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using GUIDs (39.4278033794163%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (39.4278033794163%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using a Custom Mixer (37.3431174089069%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (37.2138070640793%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Callback Functions (36.9940476190476%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (36.9264507422402%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (35.9615384615385%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.8322281167109%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.5448717948718%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Mode 13 (34.9725274725275%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using System Messages (31.6624895572264%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.4133885438233%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectSetup (27.9669762641899%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.5453852021358%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model