[DirectX 7 Programmer's Reference] Using Wave Files (44.9875305853567%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (44.6742473773366%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Streaming Buffers (42.6221804511278%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX October 2006 Documentation] Using Effects (41.9724583197123%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (39.7985452762341%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 6 Programmer's Reference] Using Execute Buffers (39.6540824567813%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (39.6100181283248%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (39.5376228294521%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (39.5376228294521%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (39.0866686919319%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.7171609854676%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Effects (38.6972866949984%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (38.448099087845%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (38.2218333557679%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (38.2218333557679%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (38.1938115490747%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using DirectMusic (37.9862700228833%)
DirectMusic
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.5552419449879%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (36.2334064060407%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using System Messages (35.1176855181432%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (34.7527472527473%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using System Messages (34.224828375286%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (33.5250424448217%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Lobby Messages (32.9437724746649%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (32.5110687860234%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.4193548387097%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Ports (32.3542304377545%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using System Messages (32.1619265555192%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.3589743589744%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.9168573607933%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model