[DirectX October 2006 Documentation] Using the Capture Buffer (58.359133126935%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using the Capture Buffer (51.9230769230769%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (37.7416710969343%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.2787081339713%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (35.3942384370016%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using WAV Data (34.2856930221481%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Streaming Buffers (33.2056243550052%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.5373288236265%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Effects (32.2023596888148%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using Hardware Mixing (31.993503142884%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.993503142884%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (31.993503142884%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Materials (29.4685828877005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Materials (29.4685828877005%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (29.3976920911905%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (29.3976920911905%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (29.3470027425885%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (28.9916710969343%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Callback Functions (28.9583333333333%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 7 Programmer's Reference] Using Macro Definitions (28.8553113553114%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.5287081339713%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Bands (27.8937400318979%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Wave Files (27.2320880873512%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.848635235732%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (26.5524089053501%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using System Messages (26.1787280701754%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.7873288236265%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (22.0726495726496%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (21.9423558897243%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (21.3333333333333%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows