[DirectX October 2006 Documentation] Using WAV Data (58.6748120300752%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Bands (54.4009061114324%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Segments (54.4009061114324%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Effects (52.0081453634085%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (49.9038036267138%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 5 Programmer's Reference] Using DirectPlay (46.7683632157316%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Wave Files (46.6361215538847%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (43.6433632157316%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using System Messages (43.3993637941006%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Ports (43.3239348370927%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Lobby Messages (42.6850780798149%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (40.6572681704261%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (40.1926567080832%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 7 Programmer's Reference] Using Wave Files (37.1123120300752%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Mode 13 (36.9368131868132%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (36.9368131868132%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using Macro Definitions (36.7149758454106%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using DMA (36.4510220961834%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (36.4510220961834%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using Bands (35.5740093240093%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Ports (33.8001253132832%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectSetup (32.7288810260947%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (31.9548872180451%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (31.9548872180451%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.0541571319603%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.9785853892025%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.597006441834%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.5216888374783%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (26.1401098901099%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (25.7234432234432%)
DirectSound > DirectSound Examples > Creating Sound Buffers