[DirectX 8.1 C/C++ Programmer's Reference] Writing to the Primary Buffer (88.4615384615385%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX October 2006 Documentation] Writing to the Primary Buffer (56.4550339366516%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 5 Programmer's Reference] Writing a Network Application (42.2358532272325%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (42.2358532272325%)
DirectX Media > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Writing DirectShow Filters (41.5140086206897%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (34.0421916445623%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (33.7756962864721%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 5 Programmer's Reference] Writing to a Wave File (32.6589628044369%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (32.6589628044369%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (32.6589628044369%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Writing a Project to a File (29.4093049750377%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (27.2152685676393%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to a WAV File (27.117749453893%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (24.7078083554377%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX October 2006 Documentation] Writing an Effect (23.8311115228585%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX October 2006 Documentation] Writing HLSL Shaders (22.1877925573412%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders