[DirectX October 2006 Documentation] Using Effects in DirectMusic (40.042735042735%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Callback Functions (39.4690749863164%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (39.404656646036%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic Ports (38.2173382173382%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Messages (38.2173382173382%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (36.6690009337068%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Using Callback Functions (36.5262515262515%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (36.5262515262515%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.1892551892552%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.6568986568987%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (33.6568986568987%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (32.6243201243201%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (32.6243201243201%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Direct3DX to Access Direct3D and DirectDraw (31.9349962207105%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 5 Programmer's Reference] Using Hardware Mixing (31.8465847877613%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.8465847877613%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (31.8465847877613%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Direct3DX to Initialize Direct3D and DirectDraw (31.0621942697414%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.2124542124542%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (29.1452991452991%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.5225885225885%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.960927960928%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (27.8998778998779%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (27.4450549450549%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Wave Files (27.0543345543346%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using DirectPlay (26.8040293040293%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (26.6178266178266%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (26.474358974359%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.2148962148962%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.3984962406015%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model