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DirectX 8.1 (Visual Basic)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Vertex Data
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Transforms
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Viewports and Clipping
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Lights and Materials
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Textures
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Basic Texturing Concepts
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Texture Coordinates
Texture Resources
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Texture Filtering
Nearest-Point Sampling
Linear Texture Filtering
Anisotropic Texture Filtering
Texture Filtering with Mipmaps
Texture Wrapping
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Compressed Texture Resources
Volume Texture Resources
Automatic Texture Management
Hardware Considerations for Texturing
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Texture Blending
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Surfaces
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Rendering
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About Devices
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Programmable Pipeline
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Advanced Topics
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectSetup
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Glossary