▼
DirectX 8.1 (Visual Basic)
Legal Information
▶
Introducing DirectX 8.1
▼
DirectX Graphics
What's New in DirectX Graphics
▼
Programmers Guide
▶
Getting Started with Direct3D
▼
Using Direct3D
▶
Vertex Data
▶
Transforms
▶
Viewports and Clipping
▶
Lights and Materials
▶
Textures
▼
Rendering
▶
Shading
Clearing Surfaces
Beginning and Ending a Scene
▶
Presenting a Scene
▼
Rendering Primitives
Vertex Data Streams
Setting the Stream Source
Rendering from Vertex and Index Buffers
Rendering from User Memory Pointers
▶
Fog, Alpha Blending, Depth Buffers
▶
About Devices
▶
Programmable Pipeline
▶
Advanced Topics
▶
Samples
▶
Direct3D Appendix
▶
Reference
▶
DirectX Audio
▶
DirectInput
▶
DirectPlay
▶
DirectSetup
▶
Glossary